Tuesday, 14 April 2015

Level design and initial camera animations: Part 2..

     I am slowly progressing on the level design for short introductory animation scene- so far I have created couple building from assets I got and a short camera intro and shake animations. Now I will move on to create "sinking" buildings animation and then the animations for the cube walls as well as turning the light on and off animation. This will be everything I wanted to have for the intro scene. I will also have to disable players movement in this scene as I want it to be a bit cinematographic. Then it will just be the case of adding GUI at the very beginning so that there is a bit of story before the game begins.


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