Tuesday, 21 April 2015

Level design and animations: Part 4..

     I have fixed camera movement for the cinematographic animation by deleting some key frames and therefore having more smooth camera movement. I have also corrected shake animation so now it should look much more natural. 

     Then I have moved on to playing around with particles and particle animations. I found those quite tricky to get the effects I wanted through animations, but I have managed to create a smoke that builds up as the city 'will be' collapsing.


     More cars and trees has also been added to the level design. Now moving on to more work on animations-this time collapsing city. Let the fun of 48 hours of work for this project begin! :)

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