This blog is about creating simple games, and has been set up to show progress of my first games.
Sunday, 5 April 2015
Environment rotation issues...
Before the first demo session I have started working on environment rotation mechanics. I started with easiest solution which would be to rotate the parent of all child wall objects with transform.Rotate() function. Unfortunately it didn't seem to work properly. Then I tried couple other solutions including changing object rotation through transform.rotation by creating a quaternion to change it to. This included using Euler angles to set the values of the quaternion. I have also tried out RotateAround() method and it also didn't seem to be accurate enough.. I am yet to find a working solution to that problem and since animations are most important in this project I will focus on those for now and get back to this problem later.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment