As the last element for my cinematographic animation I have been working on scene fade out effect and then switching to the main game scene. According to the Unity tutorial for Fade Scene Out/In is seemed very easy to do, but unfortunately this method is outdated in Unity 4.6, which meant I had to figure this out with the new GUI system. Although there are now two methods that enable alpha and/or color fade function, none of those seemed to work.. I ended up using the solution where I created a new color and then just assigned the alpha of it and then assign it back to the canvas image component. I have also disabled some objects to prevent them from being rendered after the scene was fade out.
Now I will move on to working on basic game mechanics so that I can have some gameplay in place for tomorrow's demo session. That will include working on movement script first and then maybe adding some objects player can interact with and/or enemies.
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