This blog is about creating simple games, and has been set up to show progress of my first games.
Wednesday, 22 April 2015
Character animations in Unity using Mecanim (continued)
Since last time I have finished creating the transitions between animations, now I moved on to applying movement script to the main character. This appeared to be more tricky than I though it would be. The problem I had because of the object set up I couldn't figure out why even when the position is changed the animation would snap back after looping. Eventually after experimenting with animation's options, blend trees, animations states and sub-states and after trying to ask around if anyone encountered similar problem, I have managed to get it working by enabling looping the pose instead of the whole animation. I may have to do the same thing for other animations such as crouch walking, running(if I will decide to have it in my game). Now i will work on the rest of movement mechanics and then adding more elements to the game.
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