After attending couple workshops on creating shaders at university I have decided to implement one in my current project. I decided to build on the last shader from the workshop we were given and then trying to experiment a little with it as well. I have also use the material created during one of the other Game Development Society workshops with ISS artist and combining it with a shader has given really nice effect to update the visual feels of the collectable ufo's as now they look more like an actual UFO! :)
In order to achieve the effect I wanted I played around with mathematical expressions to get the appropriate level of emission in a shader.
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