Tuesday, 14 October 2014

Starting on game mechanics

Yesterday I managed to get the core game mechanics work. My first idea on how to implement it worked quite well although I will keep working on this script to improve it in the next couple days.

Having this done I can now move on to adjusting the rotation sensivity and also creating surrounding area.

I am also considering creating some pickable powerups boosts etc. As well as this I have to decide whether to use split screen or not. Using one screen for both players will increase the difficulty of the game although it may get too confusing...

More updates coming soon! :)

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