I decided to create two minimaps-one for main character and the other for the shadow in order to make my game less confusing.
To achieve that I added 2 more cameras that I put on the front layer of the game screen. As well as this I've added pointer cubes with self-illuminative material on both- main character and a shadow. These are not visible by cameras attached to players and do not affect game world in any way other than showing the position on the minimap.
As for the minimap there is one more feature I want to implement, that is putting a border around it to distinguish two minimaps easily.
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