Wednesday, 12 March 2014

Updates, and bug fixes

Recently I've added some more features to my game prototype. Firstly player has one more objective- to collect "roboflies" that will enable him to use teleport before its activated, it also forces player to search through the maze instead of looking just for exit and omit all the enemies inside the maze.

I decided to add "roboflies" next to enemies, because when I did some testing of my game most people seemed to find the way out of the maze instantly without encountering any enemies... Therefore I needed something to enforce player to go and find enemies :D

I also added Menu screen as well as Game Over screen(which is not fully implemented yet) but the only thing I need to do is to attach it to one of the objects in game.

I  started working on the second level, but before I can fully move to design and implement second part I still need to create script to create "weeping angels" before player enters teleport but after he comes back from the tomb area.




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