Thursday, 27 March 2014

Last updates, polishing game before submitting and more updates coming soon.

Due to a lot of coursework deadlines this week I did not have enough time to properly update my game, although I fixed couple things.

Major bug fixes and updates included:

  • fixing sound effects so that when background music plays all the time sound after activating an enemy is still hearable;
  • adding spinning script to the purple ball that still is only a decoration, but now it looks better, I may thing about adding some functionality;
  • adding flames to torches, which were part of the decorations in one part of the maze;
  • trying to make the plane collider in second level to be ignored by player but weeping angels should still collide with it(not fully fixed yet);
Other feedback, especially the one fro the demo session will be implemented in the following weeks and the result of it will be published on Kongregate. (Published Game)

Except for this feedback features I want to implement as well are as follows:
  • falling rocks from ceiling at the end of second level;
  • creating "weeping angels near the teleport after player activates the teleport;
  • adding nav meshes to weeping angels;
  • creating different difficulty levels;
  • finish second level;
And some screenshots, as I haven't posted musch recently...:

Collectibles

Second Level


Start


Win!
Teleport




Spinning Ball :D
Torches
Start Sign

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