Due to a lot of coursework deadlines this week I did not have enough time to properly update my game, although I fixed couple things.
Major bug fixes and updates included:
- fixing sound effects so that when background music plays all the time sound after activating an enemy is still hearable;
- adding spinning script to the purple ball that still is only a decoration, but now it looks better, I may thing about adding some functionality;
- adding flames to torches, which were part of the decorations in one part of the maze;
- trying to make the plane collider in second level to be ignored by player but weeping angels should still collide with it(not fully fixed yet);
Other feedback, especially the one fro the demo session will be implemented in the following weeks and the result of it will be published on Kongregate. (
Published Game)
Except for this feedback features I want to implement as well are as follows:
- falling rocks from ceiling at the end of second level;
- creating "weeping angels near the teleport after player activates the teleport;
- adding nav meshes to weeping angels;
- creating different difficulty levels;
- finish second level;
And some screenshots, as I haven't posted musch recently...:
|
Collectibles |
|
Second Level |
|
Start |
|
Win! |
|
Teleport |
|
Spinning Ball :D |
|
Torches |
|
Start Sign |
No comments:
Post a Comment