Sunday, 2 November 2014

Mini map border, bug fixes, collectable items, GUI Text

 In this iteration I played around with colours in my game trying to make contrast better, as well as this I added new skybox I found on Unity Asset Store.



 Then I started working on a border for a mini map. I ended up creating a new camera that shows only white background and displaying it right behind the mini map, making the camera little bit wider than the mini map.

 I have also fixed base mechanics so that main character’s velocity and angular velocity is set to 0 on collision with shadow so that main character can’t slide through the shadow. This corrected the bug I had earlier, as when a player had a lot of speed he could basically go through a shadow without being caught.

 I also got round creating collectable items that will increase main character’s score when picked up. Next things I want to implement are traps that will stop players from moving when entered by each player. Some traps will be only accessible by a shadow other only by main character.

 To make my game design look better I added fog as well as changed render settings to make mountains in the background visible from any point on the map.

 As well as this I added some GUIText when shadow catches a player with some comic fonts found here

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Some screenshots of the current progress of my game:



Soon I will implement level design which will include appropriate assets found.

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