In this iteration I played around with colours in my game trying to
make contrast better, as well as this I added new skybox I found on Unity Asset
Store.
Then I started working on a border for a mini
map. I ended up creating a new camera that shows only white background and
displaying it right behind the mini map, making the camera little bit wider
than the mini map.
I have also fixed base mechanics so that main
character’s velocity and angular velocity is set to 0 on collision with shadow
so that main character can’t slide through the shadow. This corrected the bug I
had earlier, as when a player had a lot of speed he could basically go through
a shadow without being caught.
I also got round creating collectable items
that will increase main character’s score when picked up. Next things I want to
implement are traps that will stop players from moving when entered by each
player. Some traps will be only accessible by a shadow other only by main
character.
To make my game design look better I added fog
as well as changed render settings to make mountains in the background visible
from any point on the map.
As well as this I added some GUIText when
shadow catches a player with some comic fonts found here
.
Some screenshots of the current
progress of my game:
Soon I will implement level design
which will include appropriate assets found.