Recently we have learned about creating animations in Unity. Next project will have to include animations, so far I have only just started thinking about an idea for that project, as we got only one week for that and for creating something in Unity to show off our base idea at the demo session.
My idea is inspired by Inception. To make use of animations I wanted to have a short cut scene at the beginning that would show collapsing city and would trap the player in the sci-fi styled box/cube. The main idea is to give player the ability to control the environment on his advantage, therefore I will first focus on enabling environment rotation by pressing specific keys (after I implement character movement animations).
Current scene set up:
This blog is about creating simple games, and has been set up to show progress of my first games.
Saturday, 21 March 2015
Friday, 13 March 2015
An introduction to animations in Unity
So far we looked at different animation techniques in Unity that included generic and legacy animation systems. As well as this Unity has its own built-in system for creating animations, unfortunately it is very limited to simple transformations like rotation or position change.
Subscribe to:
Posts (Atom)